Bryan
Lentenbrink
10323 Caminito Rio Branco, San Diego CA, 92131
269-217-1135
Job Objective:
I am seeking a job as a Character or Animation TD.
Computer-related skills and experience include:
Graphics:
• Programs including Maya,MotionBuilder, 3D MAX, and Character Studio with an
emphasis on character animation, rigging, and pipeline development.
• 2D Adobe Photoshop, Illustrator, Quark Express, AfterEffects,
and Premiere. Programming:
• Objected Oriented Programming C/C++
• Scripting languages such as CGI/Perl, PHP and MEL Script
• Data Structures and Algorithms.
• Programming experience in Windows and Unix environments
Work History:
Sony Computer Entertainment of America – Creature TD (June 2011– Present)
•Reistance:Burning Skies
Provided body and facial rigging for over 20 characters in both Maya and MotionBuilder. Created original prop rigs in both Maya and MotionBuilder. I created several front end pipeline tools in MEL and Python. I provided shot and asset support for the animation and motion capture departments.
Industrial Light and Magic – Assitant Creature Technical Director (July 2010–April 2011)
•Pirates of the Caribbean 4
Wrote facility and show level tools for animation and rigging with both MEL and Python. I worked and rigged multiple characters for the show. I worked directly on shots doing hair and cloth simulations. I provided direct support to the animation department for the duration of the show.
ImageMovers Digital – Assistant Technical Director (June 2009– Present)
•Mars Needs Moms– Assitant Technical Director (November 2009
–Present)
Worked on front end pipeline development for hair, cloth and animation departments. Tools were written in MEL and Pythong I provided shot support for hair and cloth departments.
•Disney's Christmas Carol– Assistant Technical Director (June 2009 - November 2009)
Worked on front end pipeline development, writing tools in both MEL and Python. Provided shot support for both hair and cloth departments.
Sony Pictures Imageworks – Technical Animator (April
2005 – Present)
•
Open Season – Technical Animator (April 2005
– January 2006)
Worked on front end pipeline development and support. during the development
of Open Season. This included tool creation with MEL for both animators
and layout artists. I supported layout, rigging, animation, effects
and lighting departments. In particular, I worked closely with the animators
to develop tools and support them through any issues that would come
up with them through the course of the film.
• Open
Season DVD – Lead Technical Animator (January 2006
– August 2006)
Oversaw the team of technical animators for the creation of the marketing
materials for Open Season, as well as the original animated short included
on the DVD. Worked on front end pipeline development as well as rigging
during the course of it’s creation.
• Surf’s
Up – Technical Animator (March 2006 – Present)
Worked on front end pipeline development and support. during the development
of Open Season. This included tool creation for both animators and layout
artists. I supported the layout, animation, effects and lighting departments.
Worked closely with the animators to develop tools and support them
through any issues that would come up with them.
• I am Legend– Technical Animator (June 2007– Sept 2007)
Created and supported tools for Character TD's and Riggers. I worked directly within shots to provide technical and rigging support.
• Prince Caspian– Technical Animator (January 2008– April 2008)
I lead a team for the creation and support of several live action effect shots. Duties included rigging, layout, and animation support. I also created several custom tools directly for the show, as well working with facilities in both England and Singapore.
• Cloudy with a Chance of Meatballs – Technical Animator (Sept 2007– Present)
I helped develop front end pipeline tools and procedures for the show. I also provided support and troubleshooting for animation, layout, rigging, FX, hair/cloth and lighting. I created and maintained several custom tools for the shows. During the course of the show, I trained new animators to the facility to get them ready to work on Cloudy.
Treanor Brothers Animation- Animator
Character Rigging / Animation / Compositing (April 2004– September
2004)
Worked as a principle animator on cinematics for a yet to be released
console videogame. Animation duties included both character and creature
animation. I also performed character rigging and animation for a series
of animations for the Nike Corporation for an ad campaign used in conjunction
with the Olympic Games.
Xzault Media Group - Intern
Character Rigging / Animation (October 2003 – April 2004)
I worked on a pilot for a 3D animated children’s television show.
I was involved with the rigging of the seven main characters, as well
as working as a lead animator for the pilot.
Insomniac Productions - Intern
Character Rigging - (January 2004 – April 2004)
I rigged two Predator characters for a short Aliens Vs Predator film to
coincide with the video game
Tom Marcoux Inc - Intern
Character Rigging (January 2004 – March 2004)
I rigged a Pegasus character on the short film “Crystal Pegasus”
directed by Tom Marcoux.
“Fugue for Nazareth” - Animator
Character Rigging / Animation (May 2003 – December 2003)
I worked on the film “Fugue for Nazareth”. I served as a lead
character rigging and animator. I
w as responsible for rigging all models that were to be used during the
animation process.
Education and Training:
The Academy of Art, San Francisco, California
(1999-2002) BFA: Computer Art/Animation.
The University Of Michigan, Ann Arbor, Michigan (1996
- 1999) Enrolled in the College Of Engineering. Major: Computer Engineering
|